Rivalries are something I often say can make a racing game truly great – what better way than to have your real-life best mate as your team-mate? Feud time!Ībove: Incidentally, Ferrari reportedly like their cars to be 'first' in any pre-release screenshot. It's not very often that a game saves its biggest potential pay-off for a date about two months after you start playing it, but that's what could happen here. This can also have an effect on co-op mode, where you and your team-mate will be trying to outdo each other through careful management of cars and resources over the course of the season. Races need to be tactically considered too, with 'race pace' more important than pure, consistent speed. F1 racing isn't all about flat-out knife-edge driving all of the time. ![]() ![]() Last year's game hinted at keeping your engine good as you only had a finite number of replacements over the course of the year, but this year it should actually spill over into how you play the game. In the career mode, this will even have a direct affect on the way you approach races. Apparently, you'll even be able to see engines smoking during acceleration if they're close to blowing. This year, there will also be component failures, resulting in lost gears or oil leaks. Fortunately, the team has worked hard on fixing the commendable but ultimately exploitable penalty system, so the game will now wait a few more seconds after incidents before deciding who the guilty party was.īut if you do collide, wings and bodywork break much more easily than before, sending debris flying across the track. The finished game is going to feature full online grids this year (24 cars, to be exact), which is going to be pretty interesting come the first chicane at Monza, but we were limited to 8-player battles that ran seamlessly over system link. Fortunately, the reality is that things have been shaken up quite a bit. ![]() The cockpit view and dashboard computer look the same, the track (Silverstone) looks the same… even the mechanics' animations in the garage are exactly the same as they were, only now your engineer is standing on the other side of the car. And immediate impressions of F1 2011 on Xbox 360 are that very little has actually changed. When you've got such a great foundation as Codies have with last year's F1 2010, you arguably don't need to change much.
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